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All ARCs in ARC Raiders and how to beat them

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Wasp

Wasps move fast in the air, but they’re easy to take down. Target the thrusters to disable their flight. They can flank you, so your aim should be to stay in cover.

Recommended Weapons: Energy Weapons, Precision Weapons

Hornet

Hornets are drone enemies that move fast, attacking you with rapid-firing projectiles and stunners. While they don’t deal much lethal damage, they can disable you and make you an easy target for other ARCs. Thankfully, you can swiftly target the thrusters on their backs to bring them down for good.

Recommended Weapons: Heavy Rifles, Machine Guns

Snitch

The Snitch is really easy to take down; a few shots are usually enough. Their primary objective is to alert other ARCs about your presence and give out your location. They don’t have a specific weak spot due to the lack of armor, but their smaller hitbox can sometimes make things difficult.

Recommended Weapons: Medium Rifles, SMGs, Heavy Rifles

Pop

Pops are similar to Fireballs and try to self-destruct near you. Their health is very low, but you’ll need to stop them before they can reach you.

Recommended Weapons: Heavy Rifles, Shotguns

Tick

Ticks are fast enemies that try to jump and latch onto you, dealing continuous damage unless you remove them. They’re really easy to kill but always appear in swarms. It’s best not to waste your bullets on these machines.

Recommended Weapons: Melee Weapons (any weapon works because they’re so weak)

Rollbot

The Rollbot, also known as the Surveyor, scans your location and informs other ARCs. While not dangerous on their own, you should destroy them unless you want unwanted attention. Target its exposed core as it tries to transmit information to fellow ARCs.

Recommended Weapons: Explosives, Heavy Rifles

Fireball

Fireballs are smaller ARCs that try to burn you with fire after getting close. They don’t have much health, and their core is exposed when attacking.

Recommended Weapons: Heavy Rounds

Turret

Turrets are static enemies found in ARC zones. They don’t move but will shoot on sight with machine guns that have near infinite range. Your best strategy is to sneak past and avoid their line of fire. If that’s not possible, take down their power cores.

Recommended Weapons: Energy Weapons, Explosives

Sentinel

Sentinels are stationary enemies like Turrets that guard vital enemy locations. Unlike Turrets, Sentinels have longer range and can deploy shields. To take them down, target the shield generators, which are located on top of the gun. Their exoskeleton is weak without shields.

Recommended Weapons: Heavy Rifles, Energy Rifles

Bombardier

The Bombardier attacks from long range, so try to keep your distance. Make it fire first as it becomes vulnerable while reloading. They move slowly, and their weak spots are on the upper body. You can also try attacking the core, but avoid grouping in front of it.

Recommended Weapons: Heavy Rifles, Rocket Launchers

Bastion

The Bastion is one of the most dangerous enemies you can encounter. It has heavy armor, and its machine gun can shred you quickly. Your first priority is to find cover, as being caught in the open is deadly. Its major weak spots are the knees and the cylinder on its back. Although moving in front of a Bastion is difficult, it is very slow. Attacking it from behind makes things easier.

Recommended Weapons: Explosives, Grenade Launchers, Heavy Machine Guns

Rocketeer

Rocketeers are the most dangerous drone ARCs. They target you with guided missiles that deal significant damage. Never get caught in the open. Target the glowing core right under the thrusters to slow it down. EMP blasts can temporarily disable it. Ultimately, you need to target the thrusters to bring it down. Pay attention to lock-on sound cues to dodge missiles.

Recommended Weapons: Rocket Launchers, Heavy Machine Guns, Energy Weapons

Leaper

The Leaper is similar to the Tick but deals much more damage. It moves extremely fast and deals melee attacks. Keep your distance and target its limbs to slow it down. EMP blasts also temporarily disable it, giving you an opportunity to attack.

Recommended Weapons: Energy Weapons, Heavy Rifles

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